Spectre Divide developer Mountaintop to shutter simply six months post-launch

Spectre Divide developer Mountaintop to shutter simply six months post-launch

Spectre Divide developer Mountaintop Studios is shuttering simply six months after launch.

In a blog post, CEO Nate Mitchell informed gamers the free-to-play shooter “hasn’t achieved the extent of success [it] wanted to maintain the sport and maintain Mountaintop afloat.”

It is unclear how many individuals have been impacted by the closure, however LinkedIn states the corporate employs between 51-200 individuals.

“We had been optimistic in regards to the first week. We’ve had ~400,000 gamers play, with a peak concurrent participant depend of ~10,000 throughout all platforms. However as time has gone on, we haven’t seen sufficient energetic gamers and incoming income to cowl the day-to-day prices of Spectre and the studio,” Mitchell defined. “Because the PC launch, we stretched our remaining capital so far as we might, however at this level, we’re out of funding to assist the sport. This implies Mountaintop shall be closing its doorways on the finish of this week.

“We pursued each avenue to maintain going, together with discovering a writer, extra funding, and/or an acquisition. Ultimately, we weren’t capable of make it work. The business is in a tricky spot proper now.”

Mitchell stated the staff was closing down new purchases and refunding any cash spent since Season 1 to gamers, and shall be taking the sport offline “inside the subsequent 30 days.”

“This has all the time been a ardour undertaking for us, born out of affection for this style. An indie staff of insanely gifted people who got here collectively from world wide to construct a sport we believed in.

“We needed to ship one thing revolutionary and authentic in a crowded style that may carry buddies collectively round unforgettable moments,” Mitchell concluded. “We shook up the format, created a contemporary artwork fashion and universe, and partnered with a few of our heroes. All of us knew from the start that the percentages had been in opposition to us, however that is what we signed up for. It was by no means a surefire guess. We did it anyway.”

Within the first two months of 2025 alone, 1200 developers have lost their jobs, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, and – most lately – Callisto Protocol studio, Striking Distance and Till Daybreak remake builders, Ballistic Moon.

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